Presenting one and all - my new project. Not entirely sure on the format yet, this is just my ideas.
Me and Geoff are currently working on the alpha build of the rules, then I can really get to grips with the background and plot etc.
What do y'all think as an idea?
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Worlds End )
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(I know people don't generally worry about copyright when they're doing non-profit LARP, but I thought it was worth mentioning.)
Second: Are you planning to mix genres or just worlds? Would we see cyborgs and wizards standing shoulder to shoulder with superheroes and vampire slayers, or would it be restricted to, say, the Fantasy milieu?
Third: Sounds good to me.
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As far as technology / time etc goes, probably not going to have anything from the future but up to present day will be catered for. I'm having a technology limit on things up to darkpowder / napoleonic era stuff for IC reasons, so cyborgs and technomancers probably are out for the most part. I hadn't considered superheroes, I must admit, but it's a possibility. I know the magic framework I wrote that Geoff's helping me develop will cover arcane magic, clerical magic and also *shudder* psionics using the exact same framework - it's very much about formua rather than source.
May have a look at potentiality for superheroic traits, but was aiming more at mid/high fantasy style. Hmmm...
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One recommndation I would make: WRITE THE BACKGROUND AND BASIC PLOT FIRST. People wil disagree with me on this one but I strongly believe that rules support the game world, not the other way round. Writing the game world first will make the whole thing hang together and keep the focus right. At the end of the day, people will remember the plot long after they have forgotten the rules.
I've done this both ways round and the latter game, where the world was written first was the successful one.
I await flaming. : )
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My plan is to write the very basic Alpha rules, then write the backgroundin much more detail, then adapt both to work together
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