mudo in nm

Requiem for a Nightmare

Aug 31, 2010 22:23

In 13 days, NM will have been down for 5 years.

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Comments 24

coren September 1 2010, 02:58:20 UTC
It feels far longer than 5 years.....I'm doing my part to keep memories alive in Eve. My pilots are named after class leaders from NM, and most of my ships are named after NM players. Ahh how I miss idling in []

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mudo September 1 2010, 04:44:47 UTC
It feels like forever, indeed.

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the_real_sorrow September 1 2010, 03:13:16 UTC
Kinda' sucks that nobody would give up the code so that we could actually keep it alive. Damn, five years already. Times is fucking flying, my friends. :-/

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mudo September 1 2010, 04:44:29 UTC
I just spent about 3 hours going through your logs. Do you know you never once looked at Tink that I could find! Grr! :D

I'd love to have the code. I even think I could manage to host the darn thing, provided I could get it to load in a sane environment.

I miss it. I still know the way to Sulgra, Wonderland, Stoners, *gets teary eyed*.

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mistyka September 1 2010, 04:56:35 UTC
Steve has old battle logs somewhere. It is just finding them. Some funny ones of us in the ring and one of us accidently killing each other. Among some other quite interesting logs.

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the_real_sorrow September 1 2010, 15:22:33 UTC
http://www.infinitesorrow.com/nm/index.php?dir=coding/old_logs/

There may be some old logs here as well. ;)

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anonymous September 1 2010, 17:18:58 UTC
Certainly feels like more than 5 years to me...
-NR

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mudo September 2 2010, 12:40:30 UTC
NiteRaven rockets in!

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phanoongy September 4 2010, 11:36:16 UTC
i found a little bit of the code, think i even have most the old spells from NM...

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dain September 6 2010, 06:01:40 UTC
The code is kinda irrelevant. You can fire up an older version of Deadsouls and it would be more or less the same. What is not so easy to replace are all the areas. Some of the older areas would be fairly easy to replicate, some others had a lot of work done code-wise and would be problematic to reproduce in a short period of time.

The major problem is effort expended vs probability of use. What made NM great was the people and memories very rarely live up to reality. How many people would give up their glittery 3D mmos for a grindy text based mud?

Too many moved on even when NM was still kinda kicking. I don't think we could re-create a reality that lived up to the memories. People tried to re-create the experience even when NM was still around, they never succeeded because it never had the people willing to play it.

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dain September 6 2010, 06:03:13 UTC
Meh, meant reality very rarely live up to memories.

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