Next Project: Very, Very Close

Jun 08, 2013 22:04

The thing about Open Design Kobold Press projects is that they rarely stick with the original title. I think Northlands was called Frozen Empires for a time. Sunken Empires was a latecomer, I think the first title was Shore to Sea. Even things like the Zobeck Gazetteer were originally just "the city book ( Read more... )

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innercaine June 9 2013, 04:24:47 UTC
This is going to be a little esoteric, but I am going to throw it out there anyway.

I'd love a magic system where you made a choice in your powers and magic every time you leveled. Of course, when I think about it-that is White Wolf's Mage.

Editorial: As a thought experiment I have been thinking of a style of campaign where the Players actually know far less about the adventure going in. The current fashion seems to be a lot of background material, traits, and "builds". I have no objection to wanting an effective character, but as Reign of Winter is entering its final releases, I find myself wanting to recommending to GMs "Tell them nothing.. Tell them make to characters from Taldor and to to show up for game night. Don't tell them it's called Reign of Winter. Don't show them the covers. Don't talk about Baba Yaga. Don't say the name Rasputin. Just make character from Talfor and prepare for endless wonder ( ... )

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open_design June 13 2013, 14:17:35 UTC
Yeah, this is glorious but it's a whole new game system. You can build your engine around this for fighters, wizards, anyone.

I guess someday soon I gotta write the base system that I keep that big folder full of notes for.

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richgreen01 June 9 2013, 07:58:49 UTC
This sounds like it will be good fun ( ... )

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richgreen01 June 10 2013, 17:38:04 UTC
Doesn't look like there are any magic items in the Deep Magic book but it does look like like it's going to have plenty of cool Midgard lore in it, and all the schools etc are included. Fingers crossed there will room for some genies!

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open_design June 13 2013, 14:19:06 UTC
There is plenty of Midgard lore on the academies, ley lines, various flavor, though all that is secondary to a huge core of spells spells spells.

No magic items unless we hit a completely nutty stretch goal.

Genies.... I keep thinking the genies belong in the Southlands book. But maybe that's just me.

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richgreen01 June 13 2013, 15:26:38 UTC
Ah, the Southlands book! It gets mentioned from time to time but then it goes very quiet ;)

Is it on the schedule/being worked on?

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gbonehead June 9 2013, 13:37:01 UTC
I also found the Words of Power to be fascinating. Clearly for more experienced players, but still very interesting, and it would be awesome to go further with it.

I'd also like to see variations of magic based on locale. If you're on the negative energy plane, or in the Brass City, or any of a myriad of other places, magic should just BE different.

I'd also like to see alternatives to metamagic feats for altering spells: alternate components, spell templates, spell infusions, symbiotic spells ... these are to some extent just names I'm throwing out, but the classic "Increase spell by N levels to gain power M" can't be the only way to modify spells.

As for psychic magic, I would not be averse to somethign like the 3.5e psionics, where there's spell points instead of spells/day, but structured in such a way that it's harder to go nova.

Anyways, if this book were structured in such a way that it was more campaign-setting neutral (like Dark Roads was) I'd be all over it in a second. Awesome :)

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terraleon June 9 2013, 14:05:40 UTC
Oh, I agree with this part:

"I'd also like to see variations of magic based on locale. If you're on the negative energy plane, or in the Brass City, or any of a myriad of other places, magic should just BE different.

I'd also like to see alternatives to metamagic feats for altering spells: alternate components, spell templates, spell infusions, symbiotic spells ... these are to some extent just names I'm throwing out, but the classic "Increase spell by N levels to gain power M" can't be the only way to modify spells."

While the planar stuff is lower priority to me, I've seen a few instances of the alchemical components that do some interesting bits to spells, and I"d love to see that done up, too. (Part of me worries about overcomplicating the magic system, then I remember it's the magic system, and it's complicated to begin with.)

-Ben.

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gbonehead June 9 2013, 17:25:30 UTC
It was less an issue of planar stuff to me than of locations having an effect on magic. Remember that earth node magic from Forgotten Realms? It wasn't planar, but was location based, and I thought that was pretty cool ( ... )

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innercaine June 9 2013, 17:53:48 UTC
As for psychic magic, I would not be averse to somethign like the 3.5e psionics, where there's spell points instead of spells/day, but structured in such a way that it's harder to go nova.

Ironically, Paizo thinks spell points are too complex not just for advanced players, but for anybody-including themselves.

I don't know.

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innercaine June 9 2013, 17:55:59 UTC
I used to be a big planar advocate, but lately I have been down on that content without large piece of planar campaign setting to go with it. It seems like the market creates outsiders and planar content just to see it go unused, or underutilized at best. I am thinking more of the Golem than brave 3PP however.

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delazan June 10 2013, 03:03:20 UTC
A functional index. Oh, wait, I'm already working on that for you!
-L. (DE)

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open_design June 13 2013, 14:19:44 UTC
And hurray!

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