♥ MAYFIELD → application

Dec 08, 2013 18:55


Post 1;
Name: Berri
Personal LJ:
Contact Info: AIM & Plurk; TaiyakinoNaku
Other Characters Played: Rika Furude, Madoka Kaname, Blue (PKMN), Vivio Takamachi, Winry Rockbell
Preferred Housing: If they're both accepted, Minki and I were hoping to have Sage Barnes and Satou housed together. Sage would be in an adult male slot and Satou would be in a child slot. Thanks so much!

Character Name: Satou Kuroneko
Character Age: 15
Background: The world that Satou comes from is detailed. A bit too much, actually. So this app is using a summary version of her world's full history. In case they're nessecary, here are some links to some details that I'm leaving out;
http://thisismygame.livejournal.com/1025.html">Full World History | http://thisismygame.livejournal.com/586.html">A Couple Other GoF Characters | http://priceofmagic.livejournal.com/3380.html">Magien Basics; the fictional language used for spellcasting | http://priceofmagic.livejournal.com/992.html">WIP Series Outline

I also wrote a bit more about the world for another RP, which can be found http://priceofmagic.livejournal.com/2490.html">here.

World History in a Nutshell:
The Game of Fate world is an Earth much like "the real world". The biggest difference is that this world secretly has magic. Magical society is a well guarded secret because there are people out there that would not hesitate to slaughter magic users in cruel witch hunts-- a fact evidenced by this world's history. Magic users do all in their power to not attract attention; they co-exist side by side with "the normal world", holding normal jobs and having normal identities. There is no "Hogwarts" for magical children and there are no full-time magical jobs.

There is, however, the MASQ. A magical government that monitors magical society and protects it. The MASQ is responsible for maintaining the secret of magic by arresting magical criminals and cleaning up any magic-related messes. They also assign all grown magic users a "Title", which is a secret identity of sorts that allows their magical life to be separated from their normal life. The MASQ's second most notable job, for this summary anyway, is clearing magic prices.

Because magic in this world is not for free. All magic users have a "curse" on their DNA that is passed down from generation to generation. It limits how much magic they can use freely. If they go over their set limit then they pay a "price", which is something very important to them. It varies from magic user to magic user. If a person accidentally gets priced and loses a lot of important stuff then they can turn to the MASQ. In exchange for community service the MASQ will slowly reverse the effects of the pricing and return lost things to those who lost them.

This system is the key of the Game of Fate story and is going to keep popping up in Satoy's history. Speaking of that girl this application is all about;

Personal History Start:
{ reminder ; this is a super summary. A more detailed version is http://priceofmagic.livejournal.com/2955.html">here. }
Satou was a planned pregnancy... a bit more planned than most. Her mother, Horie Fleischertz, planned to give birth to Satou as early as fifty years ago. Back then, the witch Horie lost her entire family during a war period in Germany. While most women might grieve and move on, Horie was a witch. Not uncommon for her world, but having magic has its way of distorting the way you see reality. In this case, Horie thought she could revive her dead husband and daughter.
Post 2;
To do this, Horie needed a lot of magical power. Her world's magic isn't free either. In this world, using more magic then the magical government MASQ allows results in you paying a price on your magic. This penalty is something you value more than anything else. Horie didn't want to pay that price and risk losing her family, the thing she valued most, after reviving them. The other issue with magic was that it was unhealthy to use a lot of magic at once. Horie didn't want to die after reviving her family either.

This where Satou comes in.

Satou, called "Samantha Kuroneko" at birth, would be the tool that Horie used to revive her family. All of the details about her birth and upbringing would be suited to make her the perfect witch. She would contain all of the magic Horie needed and it would be through Satou that the reviving spell was cast. This way Horie's body would not suffer; only Satou's. Horie initially saw her daughter as nothing more than a tool.

Horie wans't the only one that wanted to have a super magical battery, though. Vinita Godono, who ran the organization that ruled the secret magical society, wanted to immortalize the system that penalized people for their magic. And Fate Dystini, a former friend of Vinita's, wanted to destroy that same system. Both of their goals needed a lot of magic too, a lot of magic neither girl could safely access on their own. Horie played the girls against each other so that they would help to make her child stronger. Then Horie picked the perfect husband (requirements; lots of magic & doesn't know about magic) and had her baby.

The result was Satou, daughter of Horie and Yosuke Kuroneko. The strongest witch in her world.

But she didn't know that. Not even Yosuke knew for the longest time. It took eight years, but Yosuke did eventually figure it out. He realized that Horie was a magical time traveling witch and he confronted her on the matter. Horie, too, came to a realization; she honestly did love Yosuke and her daughter and wanted to start over with them.

So Horie abandoned her plans to revive her family... but Satou was still a magical battery. Vinita was okay with letting the family live happily ever after but Fate wasn't. Horie and Yosuke decided to run from Fate, hoping she'd never find them. They changed Samantha's name to Satou and fled to Japan, where Yosuke had lived. Satou's powers were split in two and half of them were put into Masume Sakura, a fake sister that Horie created to be Satou's "poor orphaned cousin" that the family was adopting.

These changes had their impact on Satou, but the eight year old did slowly adapt to her new name and life. Things seemed to be going fine until she turned ten. Fate caught up with them again and introduced Masume and Satou to magic. Though Satou had the highest potential for magic she still had to collect all of that power manually, so Fate sent her off on adventures to collect magic. Fate encouraged a "magical girl of justice" spree where they spammed magic and were penalized a lot for it, though they didn't immediately notice the penalties.

Their magical girl life was a short lived secret. A year and a half later, Yosuke found out and came charging to the rescue. He was afraid of what would happen if his daughters got wrapped up in magic and didn't have him there. The sisters were still magical batteries and other magic users would want to use that. If the secret got out then it would not be unrealistic to think other magic users would kidnap and maybe even hurt the girls in order to use their huge amounts of power.
Post 3;
When Fate saw that Satou's father was about to screw things up she activated a fail safe in Satou; when fatally wounded Satou's fail safe "turned on" and inspired her to collect a frickton of magic all at once. She would heal her wounds and collect spare magic to store for future use, bringing her closer to reaching her maximum potential. What Fate hadn't counted on was that fail safe Satou had a terrible method of healing herself. She would put her fatal wounds on someone else's body, take their health and then murder them to collect all of the emotional potential their life would have ever produced.

This was how Yosuke was murdered by his own daughter.

This sent Horie off of the deep end. But this time, rather than vowing to revive her family, Horie decided she wanted to make everyone who caused the incident suffer. That meant making Fate, Vinita, and even Satou miserable.

Satou's memories were quickly suppressed to avoid a dangerous mental meltdown. Vinita and the MASQ stepped in to try to take control of the situation and handle Satou, who was now labeled "unintentionally dangerous". Vinita explained to the girls that their magic wasn't free and they had a lot of debt racked up. That debt had caused their parents to "forget about them"--- Vinita didn't want to tell them Yosuke was dead and Horie had left-- and they could earn their parents back through work.

To do this though, they needed to be recognized by the MASQ and titled. However, magical titles are not handed out freely; getting a title is like saying you are ready to be tried as an adult if you commit a crime. Normally, magic users have to wait until they are at least 16 years old. But Masume and Satou could not wait this long. Luckily, there was a solution; there was a yearly contest that allowed young magic users with exceptional potential to be titled early. They needed a recommendation to be allowed to enter and Vinita supplied this.
Both girls entered the contest. But Vinita's intentions weren't all pure. She hired assassins to kill the sisters before they could be used by Fate or Horie to hurt her. The sisters went around making friends while dodging attempts on their life.

Even so, Satou and Masume won the contest. Worse yet, Fate Dystini stepped in again. She helped the girls make many friends to help them become stronger faster. Three of the most important characters to Satou are Mikale Godono, Touka Takamachi, and Shugo Yumeno.

~ Mikale Godono is a childhood friend of Satou's, though they don't recognize each other. Vinita hires him to assassinate her, but due to Fate's manipulation he ends up falling in love with her and losing his resolve to kill her.
~ Touka Takamachi is another girl in the title competition. Satou and Masume rescue her and she begins traveling with them. Like Mikale, Touka develops a crush on Satou as a result of Fate setting up numerous situations to help them get closer.
~ Shugo Yumeno was oblivious to his magical powers before Masume and Satou came to his rescue. As a result of meeting them he becomes interested in magic and vows to become a great mage that can protect Satou. Because guess what? Shugo has a crush on her too.

There is a theme here. Fate set people up to fall in love with the sisters and protect them from danger. The small harem that Satou starts building is meant to protect her, even if she doesn't realize its there.

But they could not prevent Vinita from continuing to fight back. As a last resort, Vinita separated the sisters. Only Masume made it to the awards ceremony, where she accepted the title "Witch of Virtues", and Satou just vanished off of the face of the planet.
Post 4;
Which was not all true. But Satou had used a lot of magic and the result was many people forget her. The price of Satou's magic was her ability to be acknowledged; her existence. The judges were affected and the entire competition forgot that Satou had ever entered. She was told that even Masume had forgotten her, and all of the friends she'd made. Vinita titled Satou "The Witch of Sins" out of pity and let her work for the MASQ to earn back her right to be remembered. All of the while, Vinita was giving Satou dangerous jobs in hopes of her being killed.

Years passed and Satou continued to live. The dangerous jobs failed to kill her. Now 15, Satou lives day by day and struggles to find housing, food, and comfort in a world where she isn't acknowledged. When she isn't doing jobs for the MASQ or being chased by assassins she's usually researching magic to get a better understanding or it. She intends to take an examination to get full-time employment with the MASQ soon. Satou has no stable place to live and lives off of the bits of money she gets from working for the MASQ. Eventually she will reunite with Shugo Yumeno and end up living with his family, but until then she is pretty much homeless.

Personality: Kuroneko Satou is a complicated young lady, as most teenagers are. She has an idea of what kind of adult she wants to become and has an understanding of what kind of person she is, and she struggles with trying to evolve into the person she wishes she was. Usually, this means trying to hide things she hates about herself and over emphasis traits she wishes she had. On top of this, Satou has to deal with the pressures that come with being one of her her canon's heroines; she is forgotten by society, she is constantly suffering, and she carries the burden of the title "Witch of Sins". Which is a lot for a 15 year old girl to handle on her own.

The first thing to know about Satou is what she wishes she was. The image of the adult Satou wishes to become is influenced by two major sources; her mother and manga. Satou's mother raised her with maximizing her empathy in mind, which meant making Satou a kind person that would be very aware of other people's feelings. On top of this, Satou took a liking to magical girl stories. This rolls together to make Satou's ideal person a magical girl heroine; she wants to be someone whos is kind, loving, well-liked, and selflessly heroic.

Now let's back up.

Satou isn't these things. At least, not to the extent that she wishes to be. She is definitely a kind and loving person; love plays a huge role in her character and is emphasized from the heart theme to her clothes and wand to her obnoxiously loving personality. In fact, Satou has so much love that she turns it into a massive and dangerous flaw.

For starters, Satou is willing to extend love to anyone. She may be shy when you first meet her but she will shyly hound you for friendship. This includes anyone, from strangers on the street to her enemies. Satou's mother encouraged her to be open-minded and try to understand the situations of others, a lesson that Satou takes way too seriously. She always tries to understand her enemies and would rather hold her hand out to them and offer kindness than hurt them. This sometimes ends with her almost losing that hand she's holding out, as Satou's world is full of people who are beyond reasoning with and she is in a position where she frequently runs into those people. Even so, no matter how often she is burned, Satou approaches every new enemy with hope of resolving their issues peacefully. This is motivated by her kindness and her stubborn nature, but most of all it is motivated by a naive belief that ~LOVE~ and ~KINDNESS~ can solve e v e r y t h i n g !

Post 5;
Or well... that was the Satou of three years ago. Nowadays, Satou is more logical. She will still try to befriend people endlessly, but teenager Satou will eventually draw the line. Satou has smartened up at least a bit, enough so that she will pause her befriending efforts to kick someone's butt if she feels they are endangering innocent people. But as long as she feels the situation is under control and not dangerous, Satou will try to befriend people. Sometimes this just means she has to break your arms first so that you can't hurt people.
It's also important to note in Satou that she gives love more than she takes it back. This is really important, because it's a large part of the reason for why Satou is betrayed over and over and never seems to learn. She is stuck in a state of not understanding how to reverse your feelings for a friend and not even wanting to understand. Satou is almost content with her position, even if it means that she is betrayed and hurt a lot. To Satou, that is a lot better than ever hating someone.

Of course, Satou is only human. Though she hates it about herself, her human nature prevents her from becoming the person that she wants to be. This means that she sometimes catches herself hating people for hurting her and quickly thinks up excuses to keep liking them, eventually convincing herself that she's wrong to feel any ill will towards anyone. Satou tries to be very patient and understanding in all situations as well, strongly believing that if she can understand a person's situation then she can help change it and turn them into a nice person. But once again... she's only human. Satou's patience eventually runs out and she becomes very angry and frustrated as a result, lashing out against those that wasted her patience with harsh words and sometimes even a matching dose of violence. Her short temper is often accompanied by a lot of swearing as well, even if Satou herself really hates to swear in public.

Her anger is worth its own paragraph. Satou can get angry over more than just losing her patience. Though she may try very hard to always keep her temper in check, Satou can lash out over things like having her pride stomped on or seeing a loved one get hurt. Having people she strongly cares for get hurt is a berserker button on her and can cause her to behave in an almost yandere fashion; she will sooner cut off someone's hand than let them raise that hand to hurt those that she loves. Luckily, this side of her is fairly rare and will only come up in very dire situations. Satou needs to both acknowledge the threat and be in a situation where she feels her only choice is to hurt someone.

Satou also has her pride to worry about. She really hates to be wrong or to take second place when she could have first. Though Satou may tell herself that she works hard for the sake of others the truth of the matter is that her greatest motivation is often herself. Satou loves the feeling of winning and she loves to be praised. She is willing to work herself to near death for praise.
This is proven beyond doubt by the price of her magic. In Satou's world you pay a price if you use more magic than you're "allowed". And that price is always the thing that a person values the most. In the case of Kuroneko Satou, the price of her magic is her existence. Satou is wiped from people's memories and becomes impossible to acknowledge as a result. This is different from a case where perhaps she herself physically disappeared. What Satou wants isn't to be standing there but for someone to praise her for standing there. Her "perfect hell" is a world where no one can praise her.
Post 6;
And it motivates her entire canon. Satou first gets involved in magic not because she wants to be a Magical Heroine who saves the day (though that is a nice added benefit) but because she wants to be praised for saving the day. She works very hard with her magical studies so that she can be the very best witch ever and get all of the praise that would go with that. Satou begins to take on more and more dangerous jobs because she gets more praise from them and she risks her life willingly throughout her canon. Why? Because people praise that.

It doesn't end there. Her kind personality? It exists for acknowledgement. Satou could have 100 friends and she would still risk her life to make friend 101. Partially because she is friendly, but mostly because she is never satisfied. Satou wants to have as many people as possible like her because she enjoys the feeling of being loved. She will go out of her way to save and protect anyone because she hopes that person will say "thank you" and she will attempt to befriend any enemy because she cannot bear the idea of even one single person disliking her.

At her core, Satou is selfish. Not only does Satou know this now but she hates it. She spent her childhood trying to deny that the price of her magic was her existence because she hated the idea that she was a "terrible person" at the core. She lied to herself and tried to convince herself she was "losing the people I love, because I care about them more than anything" when in actuality she was losing those who could love her because she cared about herself.

Furthermore, Satou's self-image is tainted by her current title. She is called the Witch of Sins, and not on accident. Satou displays many other sinful qualities. For example, she has a temper problem that she wishes she could hide. She has a huge ego and lives to satisfy it, even if she wishes she didn't. She gets jealous of those who out-do her in anything and she is greedy about having all of the people like her. Her sloth makes her reluctant to deal with hating people and she lazily tries to hide her faults rather than actually deal with them. The only sin that Satou does not actively display is lust, but that's mostly because she's young and naive.

Satou is burdened with faults and flaws and pays more attention to them than her good traits. But that's not all true. She may not be the perfect angel she wishes she could be, but Satou is not entirely a demon either. She is just a human girl and interactions with her generally give off just that impression. Satou's selfish traits aren't things others normally pick up on; to most people, she will/should come off as a pretty normal teenage girl. The only one freaking out about her faults is generally Satou herself.

When interacting with Satou, she will generally start off as a very shy person. She is overly sensitive to people's emotions because she is honestly worried about them. This is evidenced by her extra-strong empathy. Empathy for witches is connected to how sympathetic your personality is and Satou is so sympathetic that she has trouble turning her empathy off. She can get so caught up in the feelings of others that she mistakes them for her own, which does not help when she is already an emotionally confused teenager. She works hard to come off as very polite and kind at first because she's afraid of being hated. She might end up stuttering and rambling and her voice can get really quiet as she stumbles through her first meeting with someone.
Post 7;
But as she gets to know people better she begins to ease up. When Satou relaxes around a true friend then she will drop her guard and let her true colours show. She becomes a teasing sort of person who is openly competitive and overly playful. Satou will throw childish fits of anger and she will give you a childish silent treatment if you upset her. She will sometimes even snark or swear a bit in a teasing manner when she's with her friends. She laughs a lot and is always smiling, despite all of the trauma she's had in her past, and honestly likes to be in the company of others and be happy with them. Satou proves to be a very energetic girl in the company of those she trusts and is suddenly a silly scatterbrained goofball with a Magical Girl's typical bubbly and chipper personality. Her confidence skyrockets around other people and new interactions are less timid and more annoyingly perky.

The moment you mention any of her "undesirable traits", though, Satou is going to hush them up and try to be a perfectly polite young lady again. She'll get embarrassed, depressed, and quiet when she realizes she's opened up to someone. It takes a lot of reassurance to get her comfortable with being her real self around people permanently. Only three people in her canon fully unlock this side of Satou; Mikale, because he admits to loving her and all of her faults; Shugo, because Satou has so much fun with him that she doesn't care; and her little sister Masume, because Satou knows Masume loves her and is confident her sister will always love her. But other than that Satou continues to go from "perky to shy to perky to shy" with her other friends, even though she likes them.

The limit to three is also because Satou does not have a chance to get acknowledged to the point that she's comfortable being herself. By this point in her canon, Satou is fighting with the fact that people constantly forget her. She cannot be remembered as "Kuroneko Satou" and only as "The Witch of Sins", which gives her a major complex and a bit of an identity crisis. Satou is much more lonely and much more afraid of being forgotten at this point, which results in her taking her time and being very careful with new relationships.
But what's most important to note about Satou and the price of her magic is her strength. Satou is forgotten by nearly the entire world. And though she may curl up and cry over it on occasion she never gives up. Satou never once considers her situation totally hopeless. She is not an optimist to the point that she sees every glass as half full but because she believes she can fill every glass up, no matter how empty it looks. Satou is strong-willed and stubborn and never once considers quitting. Even though she is essentially living in her own slice of hell.

Abilities:
Hoh boy. To start, http://priceofmagic.livejournal.com/2667.html">here is a lot of information on her world's magic. I'll try to summarize every bit in this part of the app but if you need more information then it is probably there. This part of her app is a bit long because Satou's world has a fairly unique concept of magic. I'm sorry about how scary it looks!

Magic users in Game of Fate all have the same core powers, which vary from user to user depending on their genetics and personality. This is no different for Kuroneko Satou, minus the fact that she was born and raised with maximizing her abilities in mind. Because of this, Satou is an exceptional witch in many ways and far surpasses most other witches in existence. Her magic fighting style puts a strong emphasis on strength and speed, but she doesn't do much for defense (usually she has a partner to make shields for her). She also doesn't have much stamina and counts on being able to wrap up fights very quickly. Usually she can, because she is naturally quite powerful. However, in this world there are limiting factors on her powers.
Post 8;
Empathy: In this world of magic you need two things to use magic naturally; empathy and magical capacity. Satou's empathy allows her to pick up on the "waves" that peoples' emotions give off. Stronger emotions give off stronger waves and are easier to pick up on. In Satou's case, she has empathy strong enough that she confuses strong emotions from other people with her own. Sometimes this will mean falling in love with people on an empathetic whim, but other times this can mean going on a homicidal rampage. She is capable of turning her empathy off and it will naturally require a permission's post. Satou is very unlikely to ever use empathy on a specific person's feeling but is more likely to be affected by a collective majority of feelings. For example, in a scary event she will pick up on the collective fear rather than being able to tell which people in particular are scared.

Magical Capacity: This genetic trait is what allows Satou to turn emotion into magic. This is probably the most important aspect of this girl. A witch's capacity for magic is described as "how much magic can be effectively held and controlled at once". Imagine if you will that their capacity is like a container and a witch can only store as much magic as the container can hold. If you have low capacity than even your maximize output for magic can be nothing but a little spark.
If you've read her history, you'll know that her birth centered around maximizing this--- with her high capacity mother purposefully seeking a husband with a higher capacity than herself. Capacity is generally determined by combining the capacity of both parents and then factoring in a random variable. That random variable can either increase the capacity or, more than likely, begins to minimize it. Satou was blessed by a witch named Fate at her birth so that even the variable would be to her benefit. All of this results in Satou having the highest capacity of Magic in her world.

So what does that mean? "Capacity" for magic refers to have much magical power a witch could process in a single moment. It means that, in a single moment, Satou could potentially process and hold more magic than anyone else in her world. Her being the "strongest witch in the world" refers only to that. Now add this; using a lot of magic at once puts a lot of strain on a witch's physical heart. So Satou's ability to be the strongest witch in the world is a one time thing. If she ever casts that one super strong spell then she will probably drop dead in the middle of the spell. She is most effectively used by someone else as a magical piggy bank.

Buuut despite that huge paragraph on it... I have no intention of her ever regaining her ~super special awesome~ magical potential. She may regain her ability to use magic but never her full capacity. Her maximum strength for RP purposes is on par with Nanoha Takamachi's http://www.youtube.com/watch?v=XFtP6KrbYww">Starlight Breaker. And she'd get a penalty for using that much magic.

Magic Price: For every spell Satou casts that goes beyond 50% of her power she is penalized. She used to do this quite a bit so has already suffered huge penalties. The price of Satou's magic is her existence, because that is the most important thing in the world to her, though she hates to admit it. When she goes passed her MASQ set limit, the people in Satou's world begin to lose memory of her. She will eventually become impossible to remember, let alone recognize, if she continues to recklessly use her magic. Luckily (?), this does not seem to affect her title but only her name. Everyone can still recognize her face as being that of the Witch of Sin, which only serves to make Satou have self-doubts about who she is. She can also "earn back" memories of herself by working for the MASQ and doing chores for them.
Post 9;
In game, I will put up a permissions post for people to optionally begin forgetting her if they want. Otherwise, those, the price will only effect the NPCs of her world.

Magical Health Problems: Associated with high magic capacity is heart failure. It's why not many high-level mages like Satou exist. As they begin filling their magic container it puts stress on their heart which results in heart problems. Satou was "designed" so that she stored magic rather than actively using it, so the strain isn't quite as severe. Still, Satou is no stranger to at least some magic-related health problems, though she's yet to recognize her symptoms for what they are or figure out what is causing them. When she is reckless with her magic she will become very tired and sometimes even very sick.

Her stamina in battle is pathetic as a result. Satous relies on quickly wrapping up a fight before she gets tired. If the fight doesn't finish in under five minutes then she'll gradually get weaker and weaker until she passes out.

In game, if Satou ever does any high leveled spell casting (Starlight Breaker-like) then she will be sick for a week afterwards. "Being sick" means that she sleeps a lot, eats a lot, and is physically pathetic.

Fail Safe Mode: Essentially, if Satou is mortally wounded then she will go insane and do whatever it takes to save herself. Usually, this means healing herself with magic. And that means sticking her mortal wounds on someone who is totally healthy. Yeah, that usually kills them. This would obviosuly require a permission's post to use and a lot of pre-plotting. I don't intend for it to come up often ICly. If Satou is killed very suddenly in an event with no chance to resist then her fail safe mode will not activate. Similarly, the fail safe mode relies on her fear of death. If Satou has accepted her death and has no desire to fight back then it will not activate.

Witch of Sins: Linked to her empathy, but would be regained separately in Mayfield. Satou can pick up on people's sins and turn them into magic. Like empathy, it'll require a permissions post and can generally be turned off.

General Magic: In Game of Fate land, a witch needs both Empathy and Magical Capacity/Potential to use magic. Satou will need to regain both of these to use magic. But since magic is a vague term, I'll take a moment to lay out the details of her magic.

Essentially, magic in Game of Fate land is a shortcut. To make something happen with magic a magic user must first know what they want to do. They not only need to be able to visualize it but need to have an idea of how to accomplish it. This is really important. It's the difference between making a pillow appear out of thin air or making a pillow teleport from Point A to Point B. Both of those are different ideas that require you know how the pillow is getting there.

So Satou can only create things that she vaguely has an understanding of. She could not make an atomic bomb with magic because she has no idea what makes an atomic bomb special, for example, but someone who knows the technical differences could. Satou generally uses a lot of beam spam and her attacks resemble things you'd see in magical girl manga, with her personal more violent touch to them to make them effective. She can create objects from thin air provided she knows enough about how they work. In many ways, Satou's magic is like a more sparkly and less equal exchange version of FMA alchemy.

Magical Device: Satou has a magic wand that helps her use magic more safely. Some magic users have a device that substitutes for magical capacity or empathy, allowing them to use magic while only genetically having one trait, but Satou's device does not help with that. She still needs both. The upside of her device is that it makes spellcasting less stressful on her health. More information on devices is http://frogsngunsftw.livejournal.com/1353.html">over here.

Post 10;
Right now, I have Satou in another game. So http://planeocracy.livejournal.com/765902.html">here are http://planeocracy.livejournal.com/770897.html">samples from there. http://testrun-box.livejournal.com/298111.html">And her testrun box sample for Planeo. I also have a http://dear-mun.livejournal.com/27837064.html?thread=813686152#t813686152">dear_mun sample to show her perky friendly side.

But most importantly! I wrote fresh Mayfield samples!

Sample Entry 1:
[ All was well in Satouland. Mayfield has been explained to her and she's taken time to explore the neighborhood a bit. But it was hard to walk around all evening and not return home with a few questions. ]

U-um...! Hello? Is anyone there? This phone thing... do I need to dial a number or..? [ She hears movement on the other end of the line and brightens. ] Oh, hello there! This is me--- I mean, this is Satou! Kuroneko! I know I just called this morning but I just have to ask!

[ There's a short pause. Her excitement is building. She has been trying her darnedest to contain it and be polite but as she speaks up again it just explodes into a happy ramble. ]

I saw a school! Do I get to attend it? Can I attend school? How do I apply? Can I fill out a form? Is there a uniform? Is it fun? Can I go?! [ The long list of excited questions stops. Mostly because Satou needs to catch her breath, but also because she is just now realizing how rude she was being.

She hesitates, embarrassed by the outburst, before continuing;
] Um, it's just that... I haven't been to school in so long... I'm really like to attend, if that's okay! I promise to work hard... so please um... please tell me what I need to do to enroll...? Thanks..!

Sample Entry 2:
[ It can be assumed that Satou eventually settled in. She even found herself with a part time job as a carhop. And though she was a bit antsy and shy at first her few weeks of work and getting to know her co-workers has helped her confidence loads. As she returns from work she calls a cheerful greeting into the house and immediately reaches for the phone and drops her school bag close by. ]

Whew~! Work was really tough again today. But it was fun at the same time. It's been so long since I could hold a job long enough to make friends!

[ Satou hums happily now as she sits down with the phone in her hand. On her lap rests one of her high school textbooks, which she is thumbing through slowly. ]

Friends at work, friends at school... I'm even getting to know the people in my house here now. This really is super nice. I'm so lucky to be here, I think... [ Her voice trails off thoughtfully. "I think". She hasn't experienced any real Mayfield trauma yet but that doesn't mean that she hasn't heard of it. Her pause lasts a while longer, with absent-minded humming filling the silence.

Is it okay to be happy here? Everyone says there's a lot of suffering. Satou stresses inwardly during her pause. Then exhales, ending the humming, before she continues. Trying to stop her worries with a new train of thought.
] ... I'm being paid too. I've never had any spending money to use on anything other than food and stuff like that. And Christmas is coming up! This is my first Christmas in forever where I could buy presents... Oh! That'd be perfect! I should buy my friends presents while I'm here! Hey, what sorts of things make good gifts? Does anyone else want a gift? [ She giggles, successfully clearing her worries with these new reasons to be happy. ] Let me know and I'll try to get you something!
Post 11;

Previous post Next post
Up