I want to make video games. Which means I will need to learn at least one programming language. Does anyone have any suggestions of a good one to start with?
here is an outline of the type of game I want to make:
- RPG with turn based combat.
- Wide selection of character options
- A job system inspired by FFV
- Some random dungeons for sidequests.
- An ability
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Were I hoping to get a job for a game studio I wouldn't be asking 'what computer language could I learn to best help me make my game' I would be asking 'What courses could I take to get a certificate that would grant me the best chance of employment.'
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I would start with Python or Ruby since they are both full languages with tonnes of libraries and tutorials. They are vastly easier to learn and use. And a turn-based RPG for modern computers could probably be written entirely in them without having to resort to C++. Programs in C++ are often order or two of magnitude faster than ones in languages like Python or Ruby, but the language is more complicated, difficult to learn, error-prone and less efficient in terms of programmer time. I like Python, but I discovered it before I discovered Ruby (which is something of the new hotness, especially in web programming).
Lua is less of a stand-alone language. It's designed from the ground up to be embedded inside programs written in C or C++.
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I've thought about learning Python before, but didn't have any motivation to do so.
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