(Untitled)

Jun 14, 2008 17:14

I think I've just figured out why I find D&D 4th edition at once a little unsettling and a little appealing: It's fucking ExaltedThink about it. You have Dragonblooded (Dragonborn), Fair Folk (Eladrin), and Abyssals (Tieflings) all as base character races, plus the standard Tolkienesque fare of humans, dwarves, elves, and halflings. Every class ( Read more... )

geek, white wolf, d&d

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Comments 5

kessel June 16 2008, 17:03:49 UTC
Supposedly it's very inspired by MMORPGs? More focus on party roles, simpler rules, everybody's power level jacked up a bunch. I've never played an MMORPG, but this feels pretty different...

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erunamo_rose June 22 2008, 03:43:25 UTC
My bf HATES the new shit. It sounds easier like someone for me to grasp, but still - the whole RP aspect got a big f'in nerf.

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erunamo_rose June 22 2008, 03:44:06 UTC
*for someone like me

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taintedphallus June 22 2008, 06:02:45 UTC
Freudian slip'd! (ow! my superego!)

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taintedphallus June 22 2008, 06:23:27 UTC
D&D as a system never actually encouraged roleplaying--the players and DMs can just insert it if they want it. The only way that's ostensibly changed in 4th edition is that every fucking power is about combat. Okay, that's not true; there is that paladin power that gives you a Diplomacy bonus. And some utility powers might be used in noncombat encounters... like Feather Fall to avoid a pit trap. I will admit that reducing Wizards to Diablo II ice-fire-lightning(-force-poison-necrotic-etc) machines instead of the utility belt Batman-casters they should be is rather saddening, but you can still work with it. I still like 3.5 better, but then again I haven't actually sat down and made a 4th-ed character, let alone played in a game.

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