A recurring timesink of mine (one of many
1) is The Sims 3, a popular simulation game wherein the user can create a virtual character(s) called a “Sim” and live out his or her life in one of several variant towns. Sims can have jobs, foster relationships, get married, have children, grow old, and die, in (mostly) all the same ways we do. Though the
(
Read more... )