this is a java program i wrote. as soon as i've cleaned up the source, i'll make it generally available.
the basic idea is you've got a renderer and you feed it a set of rules for transforming points. each rule has a weight so that you can make some more probable than others. each rule also has a color, and a color weight.
a dice is rolled, a rule is selected, and the current pixel location is transformed according to the selected rule, and the color is adjusted according to the color weight of the rule.
this image is generated with several rules, the first one is the circle generator.
the second is a rotator which just spins the point around the center to get that 5-way symmmetry, etc. there's others too. i gotta roll!
the straight lines are a side effect of one rule which is a polar to cartesian coordinate transformation. a forth rule does a radius inverison, and the last is a simple scaling to get those white highlights.
glad you like. i've rendered one for you at 1600x1200. (they need to be rendered at the desired resolution since this one is essentially line art. that's why i don't save them as JPGs generally either)
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What program did you write it in? And why did it take me three tries to write "write" right?
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this is a java program i wrote. as soon as i've cleaned up the source, i'll make it generally available.
the basic idea is you've got a renderer and you feed it a set of rules for transforming points. each rule has a weight so that you can make some more probable than others. each rule also has a color, and a color weight.
a dice is rolled, a rule is selected, and the current pixel location is transformed according to the selected rule, and the color is adjusted according to the color weight of the rule.
this image is generated with several rules, the first one is the circle generator.
the second is a rotator which just spins the point around the center to get that 5-way symmmetry, etc. there's others too. i gotta roll!
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you can get it here:
http://ghostpixels.blogspot.com/2008/07/elementals-1.html
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