If you notice, this is not the end of Cara. Death is only the beginning of a new level. I don't see her giving up anytime soon. What a wonderful and disturbing story for after her end.
Thank you. You have captured her essence in a way I did not realize anyone else who did not play her could have. Your description of her death, her acceptance and the moment between she and Michael was absolutely amazing.
There is a thin and fatal line that confronts any who would seek understanding. The more insistently you seek, the closer you draw yourself towards that line, no more than a single horsehair glimmering in the half-light. The trick is to know exactly how far to reach, how much to question, how much to understand. And when you've reached the line, when it's so close that your very breath might snap it in two, you must be willing to turn around and walk away, and be content with what you have done and what little you understand.
Deep in his heart, Michael understood that. But Cara... Always she questioned, wanting to learn more, heedlessly plunging into the places where there was no light, where she could not see that thin and fatal line stretched across the corridor before her.
this particular entry is a capstone to a game session, so no online record of this story exists. Having run the game, I have copious notes, but the general distinction of this entry was that when the game ended, all of the characters had a sort of conclusion... Cara, having died much earlier (due to player leaving the area, largely), never got her 'epilogue'. This is the epilogue.
Previous entries (Martin and Alice, Marion and Isabella, Andreas and Harvey) are related to the game setting, but not quite so much with the game session itself, and more of them will probably follow here.
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It's appropriate, I thought.
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I bow to your compliments. Thank you for providing the material for this piece... it couldn't have happened without Cara.
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Deep in his heart, Michael understood that. But Cara... Always she questioned, wanting to learn more, heedlessly plunging into the places where there was no light, where she could not see that thin and fatal line stretched across the corridor before her.
Somewhere in the heavens, Dionysius is laughing.
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this particular entry is a capstone to a game session, so no online record of this story exists. Having run the game, I have copious notes, but the general distinction of this entry was that when the game ended, all of the characters had a sort of conclusion... Cara, having died much earlier (due to player leaving the area, largely), never got her 'epilogue'.
This is the epilogue.
Previous entries (Martin and Alice, Marion and Isabella, Andreas and Harvey) are related to the game setting, but not quite so much with the game session itself, and more of them will probably follow here.
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