It seems simple game-maker-ish tools are on the rise again. In the last few days I have seen new ones from both Microsoft and Cartoon Network. While I like that more of this make-your-own-game-experience attitude, I worry many future designers may be overly locked in to these systems, at least at an ideological level. While the simplicity offered
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If you give most people (me included) a completely open canvas with which they can make any game they want to, the end up either copying something else, or just doing nothing. I love restrictive development environments.
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There are things that can keep people creatively repressed and not want to reach higher, but I don't think there's any way to force people to do so. If you try, they'll just find some smaller box to crawl into.
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