The decision has been made to take the remains of the caravan to the capital. A night of rest and the ministrations of the cleric put everyone to full health. A couple of hours in the morning and a casting of shape wood gets the wagon working and loaded. The caravan sets out at noon with the three surviving caravaneers handling the wagons. The
(
Read more... )
Comments 66
(14 rolled+13 attack bonus-4 mounted archery)=23 to hit for (1 normal+1 shock+2 feat)=4 damage
(13 rolled+13 attack bonus-4 mounted archery)=22 to hit for (2 normal+4 shock+2 feat)=8 damage
(2 rolled+13 attack bonus-4 mounted archery)=11 to hit for (1 normal+4 shock+2 feat)=7 damage
Reply
I move forward 20 feet and cast Call Lightning, Assuming at this point I can see the battle, I will bring down a jagged firey bolt onto the unarmored Lamia in the battle doing 12 damage. (If I can't see him, but can see the unarmored Lamia on the dune, I will direct my lightning to him instead. If I can't see either yet, I'll just have to wait until my next turn to participate in the fight.)
Therkahn snaps at the heals of the Lamia nearest him, but his teeth fail to connect with any flesh (5+7=12 to hit).
Reply
(Can we get labels (1/2/3?) on the lamia? I'm having some trouble keeping the unarmored lamia straight. On the tactical map front, if you wanted to draw up tactical maps (maybe using something like http://gametable.galactanet.com/) as images, I can set up something where you could post the current layout for us to refer to. Or maybe just some ASCII with a character per square?
OO......ll..............AWWW.
......................llOV..Z
........................T....
Just brainstorming.)
Reply
(cast 'cure serious' Oulah; 3 d 8 plus 1 point per level)
Roll: 7+2+6+8=23
(I substituted 3rd level "magic vestment" for "cure serious")
Reply
Reply
Osilgard will approach the nearest lamia, still riding, and engage again. Crusader rears up and attempts his standard action attack, followed by a high arcing strike from Fury as the mount lands (I just don't learn).
(In case I need a ride check: 11 [roll] + 9 [ride skill] = 20)
Crusader hoof: 4 (roll) + 6 (natural att) = 10 to hit
Longsword: 9 (roll) + 13 (prayer, base attack, magic weapon, strength) = 22 total to hit
(I suppose, on the off chance I hit, 1d8 + 1d6 + bonuses = 7 + 5 [+4 str, +1 prayer] = 12 damage)
Silly me, and to think I was supposed to be rolling a d20 for my attack rolls.
Reply
Leave a comment