The decision has been made to take the remains of the caravan to the capital. A night of rest and the ministrations of the cleric put everyone to full health. A couple of hours in the morning and a casting of shape wood gets the wagon working and loaded. The caravan sets out at noon with the three surviving caravaneers handling the wagons. The
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Comments 66
The dire wolf misses his second attack on lamia #3, closing his teeth around only empty air. (3+11=14 to hit)
Therkahn snaps at lamia #3 (19+7=26 to hit), dealing 6+2=8 damage. He then fails his trip (7+2=11 on strength check).
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16+4+1=21 to hit, 5 damage.
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ewwww.
(hit: roll 4+ 14 bonus+ 1 bow+1 point blank(?)+4 favored enemy+1 prayer -2many shot=23) (dam: roll 2+4 favored enem+1 bow+1 prayer +1point blank=9)
(hit: 9 +9+1+1+4+1-2=23) (dam: 2+4+1+1+1=9)
(hit: 2 +14+1+1+4+1-2=21) (dam: 4+4+1+1+1=11)
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(cast 'cure light' Osilgard; 1 d + 5 = 7 + 5 = 12 hps)
(I discarded detect undead for the cure light)
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9 rolled to hit+13 attack bonus-4 mounted archery=18 to hit
2 regular damage+2 shock damage+2 feat=6 damage
18 rolled to hit+13 attack bonus-4 mounted archery=27 to hit
3 regular damage+1 shock damage+2 feat=6 damage
13 rolled to hit+8 attack bonus-4 mounted archery=17 to hit
1 regular damage+3 shock damage+2 feat=6 damage
(I like Zaneak’s Gametable idea…)
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