Name: Ladarius
Player: Russel
Caste: Twilight
Motivation: Find the truth behind the Council of Nexus' mysterious Emissary.
Anima totem manifestation: A great, keen-eyed hawk.
XP: 5
Attributes:
Strength: 2
Dexterity: 4
Stamina: 1
Charisma: 2
Manipulation: 4
Appearance: 3
Perception: 5
Intelligence: 4
Wits: 2
Abilities: (* are favored)
Dawn:
Melee: 3
Night:
*Awareness: 3
*Dodge: 3
Stealth: 1
Zenith:
Integrity: 2
*Resistance: 3
Eclipse:
*Linguistics: 2
-Native Riverspeaker, learned Old Realm and Low Realm.
*Socialize: 2
Twilight:
*Craft: -
*Investigation: 3
*Lore: 3
*Medicine: -
*Occult: 3
Advantages:
Backgrounds:
Mentor: 2
Contacts: 2
Resource: 1
Artifact: 2 (Crystalweave Armor; see equipment.)
Charms:
-Terrestrial Circle Sorcery. Cost: N/A
-Body-mending Meditation. Cost: 10m
-Ox-body Technique. Cost: N/A (one -1 health level and two -2 health levels)
-Shadow Over Water. Cost: 1m
-2nd Investigation Excellency. Cost: 2m per success
-Crafty Observation Method. Cost: 5m
-Judge's Far Technique. Cost: 3m
Sorcery:
-Virtuous Guardian of Flame. Cost: 25m (5m committed)
This spell summons a construct of flame to defend you or another
creature you touch. The construct generally takes the shape of a
torch-flame floating near you, but when you are attacked it expands into
a great flaming sword (for melee attacks) or shield (for ranged
attacks). The guardian grants you a Parry DV of (Wits + Occult +
Essence)/2 which is not reduced by any penalties other than onslaught or
coordinated attack (Stel and I will explain these, but you don't have to
worry about this Parry DV being reduced when you cast as your normal
ones are). It also burns people who attack you with natural weapons,
but it's easily tricked and surprise attacks catch it offguard. The
spell lasts for one day, or as long as you keep 5 motes committed,
whichever expires first.
-Thunder Wolf's Howl. Cost: 10m
You unleash a word of power once used to warn of the approach of the
behemoth Thunder Wolf, focusing your Essence into a deadly sonic
attack. This spell affects a twenty-yard burst within 100 yards of you;
all targets in that burst suffer an Intelligence + Occult attack which
can neither be parried or dodged. This attack deals base unrolled
bashing damage equal to your Essence (damage caused by additional
successes is rolled as normal) and ignores armor soak, halving the
natural soak of inanimate objects and undead. Creatures in the area of
effect are also disoriented, losing two dice from all rolls for five
ticks (about one action) per success on the attack roll.
-Summon Elemental. Cost: 10+m.
As in corebook.
Willpower: 8
Virtues:
Compassion: 4
Conviction: 2
Temperance: 4
Valor: 2
Virtue Flaw: Overindulgence
Essence: 3
Personal: 14/17
Peripheral: 41/41
Equipment:
-Staff: Speed 6, Accuracy +2, Damage +7B, Defence +2, Rate 2; two-handed weapon with reach.
Total attack pool of 9 dice. It is not uncommon to see Ladarius leaning on and generally using his staff as a walking stick.
-Crystalweave Armor (Artifact **): An experiment in motonic physics and materials science, this chain shirt is made of orichalchum woven, though some unknown process, with yasal crystal. It provides equivalent protection and mobility to an orichalchum chain shirt, but its true power becomes evident when the wearer is attacked by a Charm-wielding opponent. Whenever the wearer is struck by an attack enhanced or generated by a Charm or spell, he regains one mote of Essence for every ten motes in that Charm or spell's cost, channeling the Essence into his pool as it dissipates. This does not apply to effects with a duration longer than instant, nor does it affect the operation of the effect in any way. Should the wearer have full Essence pools, the absorbed Essence dissipates harmlessly in a display of crackling light appropriate to the aspect of the Charm-wielder.
Artifact Orichalcum Chain Shirt: Soak +5L/3B (+7L/5B worn by Solars), Hardness +2L/2B (+3L/3B worn by Solars), -0 mobility, 0 fatigue. Can be concealed beneath normal clothes (and Ladarius does so whenever possible).
Soak:
Bashing: 6 (+5 from chain shirt)
Lethal: 7 (+7 from chain shirt)
Aggravated: Equal to Lethal.
Dodge DV: 5
Parry DV: 4
- Virtuous Guardian of Flame Parry DV: 4
Mental Dodge DV: 6
Mental Parry DV: 3
Health Levels:
-0: [ ]
-1: [ ] [ ] [ ]
-2: [ ] [ ] [ ] [ ]
-4: [ ]
Incapacitated: [ ]
Intimacies: (in no particular order)
-uncovering secrets
-his mentor, Ricca
-First Age artifacts; he is interested in opportunities to study First Age artifacts and it would be nearly impossible to persuade him to part with his own in particular.
-assisting No-Name build his "empire of awesome" and figuring out what No-Name's real name is.
-hidden intimacy
Background: Raised in a family of thieves, Ladarius grew up with a fairly loose sense of the privacy of others and tends to stick his nose into matters he has no business of being in. Because of the parent's occupation, the family certainly was not bad off. Despite learning his way around some physical abilities, however, Ladarius never took much of an interest in following in his parent's footsteps. Instead, he took a greater interest in intellectual pursuits, and eventually became driven by his own sense of curiosity. Though he had no interest in pursuing the line of work of his relatives, Ladarius was well aware of the risks a thief had to take, and what began as a nervous worry easily grew into a fear of abandonment when his father eventually never returned from a job.
When Ladarius did finally screw up the courage to strike out on his own and make an effort to become independent, he managed to scrape by as an investigator and general source of information. His curiosity was eventually the trigger to the series of events that also ended his life as a relatively normal mortal.
Ladarius became interested in discovering the secrets of the Emissary, who has somehow been the only member of the Council of Nexus to remain since its founding. A secret that has been so well-guarded for so long was obviously something terribly interesting to him--but it also was not yet within his abilities. It was during this first, failed attempt to uncover the Emissary's secret that he drew his Second Breath, at which point his life was essentially turned upside-down and he temporarily put his occupation and attempts to investigate the Emissary aside.
Having become Exalted, Ladarius quickly developed a healthy respect for the Unconquered Sun, where he had before focused on more worldly matters. As a Copper Spider, he intends to dedicate his newfound power to many of the same goals he had before--essentially, the pursuit and application of knowledge. With it, however, he knows he will be able to reach increasingly higher goals. He began with the study of sorcery.
He was lucky enough to find a mentor, Ricca, to help straighten the life that he had just turned upside-down. Ricca had no qualms with quickly humiliating her student in a contest of wits. Ladarius had always prided himself on his intelligence, and Ricca was glad to teach him the hard way that there was more to being intelligent than just studying--a lesson she still reminds him of. She carried much of this approach into much of the rest of Ladarius' tutelage. When it came time for his journey, Ladarius wandered about the land seeking out and studying demesnes and manses in order to greater understand the way in which essence flows and gathers in the world. It was during these journeys that he acquired a First Age artifact, which had appealed to his natural curiosity. In his next trial, Ladarius--whose friendly and compassionate nature often brought him to depend on the people around him--was forced to face and overcome his fear of abandonment. This was fortunate for him, as in his final trial before initiation into the First Circle of magic, Ladarius sacrificed the remaining ties he had to his family.
After initiation, as he continued his study with his mentor, Ladarius began to slowly pick his work back up. He began to work as an occasional contact for "No-Name," feeling an odd affinity for him as the thief clawed his way up the ranks of his guild, hoping to build an "empire of awesome." Ladarius came to support him in this goal, though his main goal is to have a chance at another shot at uncovering the secrets of the Emissary.
Appearance: The young man boasts bronze skin and a head of mid-length, curly blue hair that suggests that Ladarius' lineage traces back to the Western lands--and when asked about it, he will often joke that his family was probably originally pirates. Despite a rather frail build and the fact that Ladarius' economic situation keeps him in an obviously well-worn set of clothes suitable for traveling, he is a rather attractive-looking man. He carries himself confidently, with a warm smile and clear, dark eyes that roam freely as he tries to take in everything around him.
Notes:
-Couldn't find anything on typical phsyical traits on people in the Scavenger Lands, which led me to think it's just kind of a bunch of people from all different areas. As such, the current character design is based on a Westerner, but can be changed.
-...I'm bad at writing my own backgrounds, so suggestions are very welcome.
-Will be starting play with a bound elemental designed by Fran. ETA: Elemental, Asharis, is detailed in comments.
-Letting me know if something is a stupid idea is highly encouraged.
-Languages and equipment have been chosen. Should be done, unless I'm missing something.
-For reference:
HB's character sheet. (Dawn)
Manfred's character sheet. (Eclipse)
Mal's character sheet. (Night)