Hello, everyone! We held off on sharing the revised app (don't worry, it's basically just a C&P job to move your existing app over) because we had something special to finalise and make presentable:
How much room is there for equivalent replacements? For instance if I apped a Rune Knight and wanted to replace Crush Punch with something functionally identical but featuring Earth rather than Fire?
At this stage, I'm ambivalent. The class skillset is made to be a generic toolbox of basic stuff all characters of that class know. Every capital-M Monk knows how to throw a hadouken, as it were, though some prefer kicking to using SFX.
I can understand that, it is just in this case literally and entirely 'would want to swap out fire attacks for flavor reasons' -- making a duplicate which is identical except for the different element seems like it would be a mild nerf, and I do not know if you are allowing effects on free attacks?
Can you guys explain how Cross works to me, and how they apply to a Time Mage's spells as their perk? I'm a little confused on how it works. Thank you!
Oh yeah another questionunclejamMarch 31 2011, 20:44:56 UTC
Do people using Materia as their reason for magic due to being with the Shinra or what not need to do anything special, or is it just 'congratulations, your spells come from glowy marbles instead of going to school'?
Re: Oh yeah another questiondegraineApril 1 2011, 00:22:07 UTC
Bit of the former, bit of the latter.
Shinra does bring accessible magic to the masses, after all. Particularly to those poor bastards who grew up in a Jagd. But going to Mysidia's Unseen University (whatever, you know what I mean) makes you a better mage for knowing how the spells that makes the people fall down actually work.
1) Whoops, missed that one. A number of passive skills were ambiguously worded like that, I'll fix that.
2) Partial hits are separate from elemental weaknesses. There's going to be graduated levels of effectiveness for elemental vulnerability. Black mages will always do 'full' weakness damage, people who don't specialise in an element will do a smaller amount of extra damage, and red mages get a bonus even higher than a black mage's, but only on their elemental specialisation.
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Shinra does bring accessible magic to the masses, after all. Particularly to those poor bastards who grew up in a Jagd. But going to Mysidia's Unseen University (whatever, you know what I mean) makes you a better mage for knowing how the spells that makes the people fall down actually work.
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2) Partial hits are separate from elemental weaknesses. There's going to be graduated levels of effectiveness for elemental vulnerability. Black mages will always do 'full' weakness damage, people who don't specialise in an element will do a smaller amount of extra damage, and red mages get a bonus even higher than a black mage's, but only on their elemental specialisation.
Which I haven't put into the application. Oops.
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