※ JUNE 2011
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※ EVENTS
※ Safety First!
(06/01-06/03, 06/12) Your safety is our main concern! In this event, the sphere will be very, very concerned with its citizens' safety. Furniture corners have been rounded, going outside means having a helmet, elbow and knee pads, there are multiple signs warning citizens of tripping over a small hole in the pathway, and food will come with labels warning you to chew thoroughly before swallowing. There is no such thing as overkill when it's your life at stake!
※ (Sickly) Ant Attack
(06/01, 06/05-06/08, 06/10, 06/19-06/21) The ants are attacking, the ants are attacking, the ants are attacking! Everybody evacu... wait. This time, the ants seem to be remarkably less threatening due to their sluggish state and the fact that they look worn ragged. As these sick and often injured ants stagger through Edensphere, each citizen is equipped with a water gun to defend themselves, whether they need it or not. These water guns are useless on humans, but are deadly on the ants--their bodies slowly dissolve away underneath its spray. Gross!
※ Water Guns
(06/05-06/09, 06/11, 06/28-07/02) The citizens of the Sphere will find themselves equipped with water guns of varying shapes and sizes. However, these tricky pistols don't always shoot water. Sometimes they squirt various beverages, paint, substances deadly to giant ants (how convenient!), and who knows what else. What determines what comes out? It's all luck of the draw.
※ Non-Virgins Get Swamp Dragons
(06/13-07/17, 06/24-06/27) What's the opposite of unicorns? Dragons! Unfortunately, these wretched creatures are far from the majestic dragons that already exist on Edensphere. In fact, these
dragons are downright
homely and utterly non-threatening. They consume practically anything that they can fit in their mouths and breathe flame when they're inclined to. The singularly most dangerous thing about them is their tendency to explode when they get over-excited. In Edensphere's case, what seems to excite them the most is virgins. But not to worry! Once exploded, the swamp dragon will reappear to live - and explode - another day.
※ Memory Regain
(06/22) On this day, at precisely noon, all residents will spontaneously receive a five sense memory, free of charge.
※ THE WILDERNESS
※
Miranda (06/01-06/08, 06/10-06/11, 06/13-06/14) By all appearances, Miranda appears to be a thriving planet, full of bustling, futuristic
cities, powered by advanced computers and technology. However, it soon becomes apparent that something is very wrong- the streets and buildings are empty of people, vid strips and informational
signs activate sporadically, if at all, and the whole place appears to have no sign of life. Characters who take a closer look may find this planet's dark
secret Or they discover something strange, unnatural to this world. They may find strange distortions of time and space that may lead them to..."
※
Babylon 5 (Simultaneous with Miranda: 06/02, 06/06-06/08, 06/10, 06/13 ) Babylon 5 is five mile long space station, created to hold 250,000, arranged in colored sections starting from the front and heading to the rear: Blue, Brown, Green, Red, Yellow, Grey. Resourceful explorers may find the Blue section useful, as it holds Command, Medlab and officers quarters, while Red is the section filled with a variety of shops that range from flower shops to strip clubs. Technically minded visitors may find Yellow and Grey interesting as it holds all the mechanical tech, while those seeking refinement may try the Green section, home to the Ambassadors and a rich garden filled with alien delights. Be careful to avoid the Brown section, as it is the most run down, seedy locale. We hear "Dust" is a major problem there (just say no!).
But no matter where they go, visitors should be cautious, for unlike Miranda, it seems as though not all of the former residents have departed. Is that something moving in the corner of your eye? A flicker of movement? Perhaps...a
shadow?
※ Blank Slate (06/04, 06/09, 06/12, 06/15, 06/18, 06/21, 06/26, 06/29) Blank whiteness before you, behind you, and all around. You feel ground beneath your feet but see no shadow and no landmarks.
※
Soul Society (06/16-06/17, 06/19-06/20, 06/22-06/25, 06/27-06/28, 06/30) Soul Society consists of two separate areas:
Seireitei is a large city, surrounded by pure white walls, broken only by 4 gates, each at a separate compass point. Inside, residents will find homes, shops, grand manors, and the barracks of the 13 Imperial Guard Divisions. Above the center of the city, a grouping of white towers soars next to a strangely barren cliff. Radiating from just outside Seireitei’s walls is the district of
Rukongai, which is divided into 320 districts, 80 each to the north, south, east and west. While the lower-numbered districts closest to Seireitei are clean and safe, the further one travels, the poorer and more disreputable they get, so residents beware! A few unlucky residents will stumble over anomalies that look like rips or tears in the air, which will lead them to...
※
Hueco Mundo (Simultaneous with Soul Society: 06/20, 06/22-06/24, 06/27-06/28) Hueco Mundo: In stark contrast, Hueco Mundo is a seemingly never-ending desert of white sand, dotted with quartz formations in the shape of rocks and dead trees. Intrepid explorers will find the fortress of
Las Noches, an enormous dome surrounded by large towers and outbuildings. Small
Hollows feed off spirit particles in the landscape in lieu of human souls, but larger, more powerful Hollows will attack if their rest is disturbed!
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