in game editor, mv3d, programming, mmorpgs

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  • MV3D Status

    sirgolan Dec 01, 2008 23:03

    I've actually had some time to work on MV3D lately, which I've been happy about. I did make a short video of the in game editor. It's nothing wonderful (though I really like the music I came up with for it).

    image Click to view

    One of the things I did over the long weekend was to start making the client behave a little more like a client and less like a dumb terminal ( Read more... )

    ogre3d, mv3d, programming, twisted

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  • Nevow + Axiom website: finished product (sort of)

    sirgolan Oct 20, 2008 22:48

    First off, websites are hardly ever "finished" as I'm sure many of you know. Anyway, I've got the site up for real now although it's still lacking in content (Corey, put some stuff up there, hint hint). Working with Nevow and Axiom was great and enabled me to build the site in a very short amount of time. The brunt of the work was done in about a ( Read more... )

    mv3d, programming, axiom, nevow, website

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  • Nevow Complaints Vol 1

    sirgolan Jul 06, 2008 12:55

    I've heard a good amount of complaints made against Nevow, and one of them was that templates can't include other templates. I've been working on a web based resource management system for MV3D this weekend and of course, it uses Nevow. I decided it would be nice to have a main layout template that included other templates for navagation and the ( Read more... )

    mv3d, programming, nevow

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  • Release time!

    sirgolan Jul 03, 2008 00:23

    I just released MV3D 0.32 today. It has all the features I mentioned in a previous post plus now a load tester. There's a slight issue with the load tester, though. It can't handle load very well. The load tester, not MV3D. I had it going with about 75 clients connected and moving around, but the load tester was going very slowly. The problem is ( Read more... )

    mv3d, programming

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