Been writing this post in pieces in my head for days. Now I'm writing it in pieces between test runs and subversion updates.
Our gaming group grew in the last year by three players -- from GM plus four to GM plus seven. Now in general this is great. I'm having more fun than I've had in quite a while.
rwfetterolf is running a D&D 3.5 game that suits us
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BWA HA HA HA HA HA HA
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I mean, uh, I only say that because I want to play that, not because it actually has any bearing on the questions.
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I thought 4E worked well, but the group preferred to stay with 3.5.
My suspicion is that the level of game complexity (or, to be specific, the number of options available to each player) is the critical scaling factor. My 3.5 fighter finishes his turns a lot faster than the clerics and mages. I'd think a rules-light system will, in general, work better.
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;)
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(The comment has been removed)
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