I loved Werewolf: the Apocalypse. I’m not ashamed to say so, but it’s funny how hard that is hard to write. I really did adore the game, but the cynicism that my generation got so good at during its collective twenties still kind of nips at me. It still feels sort of dorky to have unabashed affection for something. I admit that the game had
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*looks sadly at "write review of Star Trek Online" buried on his todo list*
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About Pentex -- Ethan (or somebody) did a Pentex book well into the game's run, and that book was absolutely brilliant. The corporations in it were very clearly real companies with the serial numbers filed off -- the human and nonhuman evil was all in there. What frustrated me about the earliest stuff is how it seemed like a lot of it was written by people who hadn't worked for giant corporations. It wasn't that it was implausible, it just lacked verisimilitude.
It's interesting to me that the global scope of the game was a draw for you. I actually didn't use much of that stuff; I preferred a more local approach, and a focus on a given pack's territory. I did appreciate having a setting where stuff is happening all over the world (this was also one of the things I liked about Torg). I just didn't use most of it.
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That said, I look at the character creation rules and get the "fit in this mold" vibe much more than some other systems.
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For me, Werewolf didn't really come alive until Werewolf: Wild West, but yep that was one good game.
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